![]() ![]() ![]() The smallest possible spread of torpedoes slightly reduced. Torpedo arming range reduced from 1182 m to 698 m. Attack time lowered from 10 to 8 seconds. Aiming speed during preparation increased. Attack preparation time reduced from 5 to 2.5 s. 8 torpedo bombers also got some improvements: Hakuryu’s alternative J5N Tenrai Type 91 mod. These changes will make the use of Graf Zeppelin squadrons more comfortable. Inner and outer ellipses slightly reduced in size.ĭue to the behavior of the aircraft at the beginning of the attack, the use of Graf Zeppelin dive bombers is noticeably different from the dive bombers of other aircraft carriers. Graf Zeppelin bombers got several improvements: That would make sure it can't swap the TB sides to get a high hit rate.A WG DevBlog entry for some changes coming up for Graf Zeppelin and Hakuryu. If the ship needs a last-minute nerf, it should probably be to reduce the TB speed to about 110-120 knots(the Ju-87 was a notoriously slow plane, especially when loaded), making them clumsier and more vulnerable. The torpedo bombers are USN speed, not the ~160 knot bombers that Taiho and Hakuryu get, or the 150 knot bombers on Shokaku. My guess is that a GZ can reliably hit around 8-10 torpedoes with this drop, 4 from the drop on the side turning away and 4-6 on the side turning in. The last torpedo is going to have similar issues, it's effectively "trailing" and by being further away it gives more time for a target turning in to move it's rear away from the torpedo. Dropping that first torpedo far enough away it arms would give a significant time for the hostile CV to turn into the drop. The main issues are that in order to have the first torpedo arm, the drop must be further back, which is probably not going to be worth it for most GZ drops, meaning it's functionally a 12-TB drop. ![]()
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